Navigation
Stage Types

Cave of Wonders

Gem Battlefield

Pink Diamond's Garden

Door Warehouse

Old Penelope, StrangerVille

Treasure Trove Cove

Prehistoric

Marx Soul Arena

Los Pollos Hermanos

Feed Florg

Kite Field

Museum of Natural History

The Physical Impossibility of Death in the Mind of Someone Living

Sha-Boom Ka-Boom! Cafe

Croft Manor

Joust Arena
Stage Types

Stage Types are used by characters to determine enviroment-based moves. There are four main stage types, which are described below.

Household

Construction

Sports

Toy
"Household" stages have enclosed interiors and NPCs gathered around in the background. May feature obtuse platforms or elements. "Construction" stages have open sky and NPCs gathered around in the background. May feature enviromental stage hazards. Industrial settings tend to fit here. "Sport" stages have traditional arena-like settings, with flat main ground. May feature stage hazards that are characters. "Toy" stages don't fit into any of the above categories.
Terrain Types

Terrain Types are sometimes utilized for moves.

Grass

Stone

Metal

Glass
Grass Stone Metal Glass

Sand

Snow

Fluff

Wood
Sand Snow Fluff Wood

Plastic

Water

Slime

Xeno
Plastic Water Slime Xeno
Stages


Cave of Wonders


Soundtrack
  • Alan Menkin - Cave of Wonders
  • Alan Menken - Escape from the Cave
  • Alan Menken - The Battle
  • Bruce Adler - Arabian Nights
  • Alan Menken - Friend Like Me (Finale)
  • Will Smith - Friend Like Me
  • Brad Kane - One Jump Ahead
The Cave of Wonders is a forbidden realm filled with vast riches, magical objects, artifacts, and most notably, the lamp of the all-powerful Genie. It first appeared in the movie Aladdin and hosts a variety of treasures inside. Jafar wished to grab the magic lamp to use the Genie for his own evil deeds, requiring Aladdin's help to get past the powerful guardian of the cave.
The Cave of Wonders takes place on multiple flying carpet platforms, of which five make up the main platform and two make up the soft platforms that hang on the left and right of the stage, outside of the main platform itself. A treasure appears in the center, which can be grabbed and thrown at opponents to deal 15 damage, although grabbing it will cause lava to rise onto the stage and engulf the main platform before slowly disappearing and restoring itself back to normal. This treasure does not appear with hazards off.


Gem Battlefield


Soundtrack
  • Steven Universe - Love Like You
  • Steven Universe - Stronger Than You
  • Steven Universe - We Are the Crystal Gems (Change Your Mind)
  • Steven Universe - Stronger Than You (Karaoke)
  • Surasshu, Aivi Tran - Come Back
  • Surasshu - Buzzsaw (Just Can't Wait Mix)
  • Surasshu - Utopia
  • Toby Fox - Rude Buster
  • Toby Fox - Field of Hopes and Dreams
  • insaneintherain - Last Surprise
The Gem Battlefield is a historical location where Homeworld Gems and Crystal Gems fought on about 5,300 years ago. The sky is littered with floating landmasses as well as giant strawberries, weapons, and a strange upside down pyramid. It is one of the few locations on Earth with a working warp pad.
Gem Battlefield is a traveling stage with two layouts. The first is on the ground and is a fairly long platform that cuts off at the sides with a pit on the right and left, having a tight boundary box. Giant strawberries roll onto the battlefield as the fighting becomes more intense that can be destroyed with attacks and can be stood upon. These strawberries do not appear with hazards off. The second layout, which uses a transition of shimmering diamond shapes, is upon three floating platforms that raise and lower slightly when fighters get atop them. They do not react with hazards off.


Pink Diamond Garden


Soundtrack
  • Steven Universe - Other Friends
  • Steven Universe - system/BOOT.PearlFinal (3).Info
  • Steven Universe - Isn't It Love?
  • Steven Universe - No Matter What
  • Steven Universe - Independent Together
  • Steven Universe - Drift Away
  • Steven Universe - Found
  • Steven Universe - Downward Spiral
  • Steven Universe - True Kinda Love
  • Steven Universe - Change
  • Steven Universe - Let Us Adore You
  • Surasshu, Aivi Tran - Come Back
  • *Surasshu - Buzzsaw (Just Can't Wait Mix)
  • Surasshu - Utopia
  • Toby Fox - Rude Buster
  • Toby Fox - Field of Hopes and Dreams
  • insaneintherain - Last Surprise
Pink Diamond's Garden was a playground for Pink Diamond and Spinel before Pink received Earth as a colony, at which point she left Spinel in the garden for over six thousand years. The garden- and Spinel with it- slowly began to deteriorate as Spinel waited for Pink Diamond to come back, which she never did.
Pink Diamond's Garden is a flat walk off stage with two invisible barriers to the left and right of the stage that are broken through intense knockback. In the center is a fountain, which changes colors over the course of the match. These are based off each of the Diamonds and standing in the fountain can do different effects.
  • Pink Water - Heals damage at the rate of 3 damage per second stood.
  • Blue Water - Reduces knockback from attacks for a temporary amount of time, which is increased the longer stood in the fountain.
  • Yellow Water - Increases the size of your character for a temporary amount of time, with height being increased the longer you stand in the fountain.
  • White Water - Inflicts a shared effect if both characters stand in the water at some point for a period of time. When one character takes damage, the other character will take 60% of the damage inflicted.


Door Warehouse


Soundtrack
  • Randy Newman - Celia's Mad
  • Randy Newman - Mike's In Trouble
  • Randy Newman - Scream Extractor
  • Randy Newman - Randall's Attack
  • Randy Newman - Exile
  • Randy Newman - Stinging Glow Urchin
  • Randy Newman - The Big Scare
  • Axwell, Sebastian Ingrosso - Roar
The Door Warehouse is a a special vault containing all the doors in Monsters, Inc. It consists mostly of landing platforms and rails upon rails to sort various doors to slot into the machines that the monsters use to travel across the world- possibly universe. When it was absorbed in the Black Hole, it served as a nexus to travel to other entrapped shards of other dimensions for the league of villains joined together by a higher power. It requires scream or laughter energy to run efficiently.
The Door Warehouse is a truly unique stage in that a lot of it takes place on top of grind rails where players can execute special moves off, but also drop down on the doors to evade attacks. The rails eventually lead to a central platform with rails, locking off the ledges from being grabbed. Ongoing doors will swing above this gated platform, able to spike opponents if they're hit. Eventually you will have to return to the rails, where the stage loops. Causing a opponent to laugh or scream will activate the doors, allowing you to use them to teleport during rail sections.


Old Penelope, StrangerVille


Soundtrack
  • Jerry Martin - Samba SIM
  • Kirk Casey - Jerry Martin
  • Gorillaz - Idaho
  • Lord Huron - Ancient Names (Part I)
  • Lord Huron - Ancient Names (Part II)
  • Lord Huron - The Man Who Lives Forever
  • Lord Huron - I Will Be Back One Day
  • Lord Huron - Love Like Ghosts
  • Lord Huron - The World Ender
  • Lord Huron - The Night We Met
  • Lord Huron - Secret of Life
In StrangerVille, a retired pilot by the name of George Cahill lives inside the crash site of his old plane, Old Penelope. The cause of the crash is unknown, but George recounts a large flash of light that caused his plane to short circuit and crash. Although he has grown skeptical of the residents of StrangerVille he means no harm and mostly keeps to himself.
Old Penelope, StrangerVille is a walkoff stage that has a wraparound effect to it's boundary. When you exit the right, you emerge from the left and vice versa. As such, there's no traditional way to knock foes out of the stage- instead the night cycle of the stage will introduce UFOs that pick up whoever lands in their tractor beam, dragging them out of the stage. Additionally, launching a opponent straight up into the sky will also KO at them at any time of the day. The plane parts act as elevated part of the terrains. With hazards off, the wraparound effect remains the same but the UFOs never show up. All music in this stage has an exclusive Simlish variant that can play, replacing the lyrics with the Simlish version.


Treasure Trove Cove


Soundtrack
  • Grant Kirkhope - Treasure Trove Cove (Re-Jiggyed)
  • Grant Kirkhope - Rusty Bucket Bay (Re-Jiggyed)
  • Qumo - Treasure Trove Cove (Qumo)
  • Gorillaz - To Binge
  • Gorillaz - Rhinestone Eyes
  • Gorillaz -Stylo
Treasure Trove Cove is the second world in Banjo-Kazooie, the warp zone of which is located in the waterfall in Gruntilda's Tower. This beachy world is where Kazooie learned to fly and learned the Shock Spring Jump. It houses a pair of beaches, light house, and a pirate ship named the The Salty Hippo. Most importantly though, it houses a small sand castle...
Stage Transitions

The Salty Hippo

Rock Pool Cliffs
The Salty Hippo is the first part of the stage, and where you will always start a match on. The main platform is a ship, which has an elevated right side and a flat left side. A soft platform exists on the top as the mast- the pole holding the mast is considered a background element. Additionally, there are ropes that also act as soft platforms, which can bounce opponents if enough weight is applied to the rope. Leaky will appear if three KOs are scored on this segment of the stage, in which you will need to launch a projectile into them and they will dry up the area around the Sandcastle, revealing a secret area of the stage. The Rock Pool Cliffs is the second part of the stage, being a bit of a larger part of the stage which is mostly vertical, featuring three levels of elevation which feature "soft ramps" that you can jump down from to get to the other parts of the elevation. At the top is a Lockup that can deal 7 damage with bite attacks that knock players away, although you can hop into it's mouth for a random item. The Lockup will not exist on the hazardless version of the stage.

Rock Pillar Area

Spiral Tower
The Rock Pillar Area is a sandy flat zone that acts as the third part of the stage. It has walk off edges and three main pillar platforms with Shock Spring Pads that launch players when they jump on top of it, sometimes holding items at the top of the jump zone. On the hazardless version of the stage, the Shock Spring Pads do not exist. The Spiral Tower is the final area you'll typically see on the traveling journey. The main platform is rather sizable, while the spiral tower itself features many soft platforms that you can climb atop of, eventually making it to the lighthouse that will deal ambient 0.7 light damage via the light from the light house, inflicting Solar on hit. Ocasionally, Nipper will appear, attacking with their claws, dealing 18-11 damage with snipping attacks. Hit their face three times to unlock a secret area.

Sand Castle

Nipper's Shell
The Sand Castle is a secret area that can only be unlocked if you fill Leaky with a projectile at The Salty Hippo location, in which it will be the next part of the stage you travel to. It's a closed off area where KOs are pretty much impossible, meaning the only way to kill a opponent is through stamina or other means that aren't launching. Sand Castle is a very unique part of Blight Bastions, as it's where you enter cheat codes. A full list of cheat codes will be made known eventually. Nipper's Shell is a secret area that is unlocked when you defeat Nipper, again being a mostly closed off area with only two holes to launch opponents out of. Inside Nipper's Shell are a variety of collectible items that you can collect. After all items have been collected, the stage will transition back to Spiral Tower- or after 45 seconds, it'll transistion anyway.


Prehistoric



Soundtrack
  • GameGrooves - Glover's Theme
  • Glover Original Soundtrack - Prehistoric Realm Level 1
  • Glover Original Soundtrack - Prehistoric Realm Boss
  • Glover Original Soundtrack - Atlantis Realm Level 2
  • Glover Original Soundtrack - Pirates Realm Level 3
  • Glover Original Soundtrack - Out Of This World Realm Level 1
  • Glover Original Soundtrack - Out Of This World Realm Boss
Prehistoric is based off the enterance to Prehistoric #1 from Glover, being a rather snowy area that Glover must navigate his ball through without accumulating too much snow, shaking it off intermittedly. Additionally it features a ton of ice and dinosaurs.
It is a open stage with two walls on the opposite sides of the stage, which cannot be broken in any way and will bounce opponents towards the boundary box on the upper top of the stage, which is how KOs work in this stage. Additionally on the left is a platform that spawns a ice cube with a ball inside of it, which can be punted around to grow a snowball that can be picked up and deal 1-25 ice damage when thrown at a opponent.


Marx Soul Arena


Soundtrack
  • GaMetal - Marx / Heart of Nova
  • FalKKonE - Vs Marx
  • Kirby: Planet Robobot Soundteam - CROWNED: Ver.2
  • Kirby: Planet Robobot Soundteam - Combat Evaluation Program
  • Kirby: Planet Robobot Soundteam - Soul 0 System
  • Kirby: Planet Robobot Soundteam - Intermezzo Without a Leader
  • Kirby: Planet Robobot Soundteam - VS. Star Dream
  • Kirby: Planet Robobot Soundteam - Vagrant Counting Song of Retrospection
  • Kirby: Planet Robobot Soundteam - Pink Ball Revolution
  • Fixions - Feeding the Void
This where Kirby fought Marx Soul, a manifestation of pure and absolute chaos. The spacial void this takes place in can barely be held together by the matter that composes it, only fused together through sheer force of will and vile hatred for the one who stopped a wish.
Marx Soul Arena is a strange walk-off stage that has a platform and background that appear to slide, moving the fighters across it to the blast zones. Occasionally rainbow thunder and lightning will appear in the background as decorative flashes. With hazards off, this becomes a regular walk-off stage.


Los Pollos Hermanos



Soundtrack
  • Bobby Bare - Find Out What's Happening
  • Dave Porter - Border Crossing
  • Dave Porter - Crawl Space
  • Dave Porter - Parking Garage Standoff
  • TV on the Radio - DLZ
Los Pollos Hermanos is a resturant that specializes in chicken that acts as the front for Gustavo Fring's operations, acting as money laundering and logicistics for illegal activities. This seems to be kept a secret from it's employees, who are still under the strict guiding hand of Gustavo Fring, who seems to bring the precision and perfection he desires for his drug buisness for his chicken resturant as well.
Los Pollos Hermanos is a stage that features breakable invisible walls, being a flat ground stage with a soft platform above that is the Los Hermanos Pollos sign. The Los Hermanos Pollos can undergo damage when it takes hits, before eventually falling off and becoming an electric trap that can be used by players to Shock each other before it regenerates.


Feed Florg



Soundtrack
  • TBA
  • TBA
  • TBA
  • TBA
  • TBA
Feed Florg takes place on a table which has the hungry mutant Chia named Florg, who has a insatiable appetite that's best appeased by eating creatures known as Petpets. It is based off the Flash game of the same name, which saw you take control of a mechanical hand to knock Petpets back onto the table before Florg would randomly eat one.
This stage takes place across the table, of which Petpets randomly fall onto and can be used as throwable items. It's advisable to keep Petpets on the stage otherwise Florg may see you as a target to be eaten and use his tongue to pull you in and eat you, making you lose a stock instantly if you can't break free of his tongue. The left and right are a bottomless pit, although the edges of the table are sometimes unsafe to cling onto due to a mechanical hand spinning around the side, sometimes occupying the sides and making them impossible to climb onto.


Kite Field




Soundtrack
  • The Horrors - Changing the Rain
  • The Horrors - I See You
  • The Horrors - Dive In
  • The Horrors - Wild Eyed
  • Lord Huron - Ends of the Earth
  • Lord Huron - Meet Me in the Woods
  • Lord Huron - The World Ender
Kite Field is a stage that takes place in the Unreal Engine demo "A Boy and His Kite", made for Unreal Engine 4. The demo is famous for it's 100 square miles of scenic landscape and deer- which made it perfect for aspiring game developers to transplant Mario in. It's scenic vistas have also become transplanted in the world of Black Hole as well.
This stage takes place across the scenic hills and valleys of the Kite demo, taking place on a flat field with boundary boxes that have to be broken open by knockback. In the background, the kid from "A Boy and His Kite" can be seen chasing his kite. After three knockouts have been achieved, the stage will transition into a second location inside of a cave, where a giant vortex of kites are present. Knocking opponents into the vortex deals 2-4 damage from each kite hit and boosts their aerial time from the wind sweep inside. The only way to KO opponents in this part of the stage is through a opening at the top of the inside cave.
Stage Transitions

Kite Field

Inside of Kite Cave


Museum of Natural History




Soundtrack
  • Gilligan Moss - Robot Cowboy
  • Gilligan Moss - Juke Bug
  • Gilligan Moss - Summer Swamp Boogie
  • Adventure Time - Pulse Duel
  • Adventure Time - Beach Brawl Fantasy
  • Adventure Time - Hardcore Will Never Digest
  • Adventure Time - Zombie Loop
  • Adventure Time - When a Brave Soldier Claps
The Museum of Natural History is the setting of Food Chain, a guest-animated episode of Adventure Time and argubably the only one with any level of canonicity. It's a museum that resides within the candy kingdom that has a exhibit about the food chain, featuring many activities such as a slide that represents the cycle, eatable candy leaves, and giant candy worms to eat.
Museum of Natural History is an auto-scroller that takes place within a two part slide level, in which the only boundary boxes are in the parts of the slide that are cut off by the screen, meaning that fighting is tight and constrained, with knockback often bouncing opponents all across the floor and ceiling.

Starting from the inside of the bird's mouth, the ground is especially bumpy around here, with collisions often being interrupted by the curved ground. There is a drop into a dirt slide that is much more uniform but still has the constraints of the original bird slide. A soft squishy platform is at the start, which cancels end lag. Moving through the dirt slide, opponents will have to climb up out of a small slide section and onto a half-eaten leaf platform where normal boundary boxes exist on the top, right, and bottom of the platform, although the left is cut off. Finally, the stage transistions down to the museum lobby, which is a standard walk-off with breakable boundary boxes to the right and left before the cycle begins again.
Stage Transitions

Bird Slide

Dirt Slide

Caterpillar Exit

Museum Lobby


The Physical Impossibility of Death in the Mind of Someone Living




Soundtrack
  • Machine Girl - Glass Ocean
  • Animal Ghosts - Blue
  • Glass Animals - Pools
  • Glass Animals - Exxus
  • Marconi Union - A.M.I.D.
  • VOISART - Like Glass
  • Ben Chatwin - Bone
  • m.0 - Understanding
The Physical Impossibility of Death in the Mind of Someone Living is a piece of art created by Damien Hirst. The art is a preserved tiger shark submerged in formaldehyde in a glass-panel display case, which preserves the shark in a frozen state. It's one of the most famous pieces of "Britart" and generally seen as one of Damien Hirst's most successful pieces.
The Physical Impossibility of Death in the Mind of Someone Living is a walk-off stage with breakable invisible walls to the left and right, with the shark art in the center. The shark art has interesting properties, as it is considered slippery and the three segments can split from moves with large knockback to the user, splitting the art into three segments that roll across the floor. The glass cannot be broken or destroyed, although the art can be pieced back together by pushing it.


Sha-Boom Ka-Boom! Cafe




Soundtrack
  • FrankJayCee - Simpsonswave
  • The Simpsons - $pringfield (Medley)
  • The Simpsons - Cape Feare (Medley)
  • The Simpsons - Petty Theft Homer
  • The Simpsons - The Fat and the Furious
  • The Simpsons - Cell-Outs
  • The Simpsons - Harbor Hustle
  • The Simpsons - Wolves Stole My Pills
  • The Simpsons - Circuit Race 1
  • The Simpsons - Operation Hellfish
  • The Simpsons - Halloween Havoc
  • The Simpsons - Stonecutter Tunnel
  • The Simpsons - Stonecutter THoH
Sha-Boom Ka-Boom! Cafe is a cafe based on nuclear deterrence and nuclear weapons. John, the owner of Cockamamie's Collectibles Shop, took Marge Simpson and her kids to this resturant during the events of Homer's Phobia. It's campy aesthetic makes it a popular spot for the nuclear-powered town's more eccentric individuals.
Sha-Boom Ka-Boom! Cafe takes place on a flat ground stage with two invisible barriers to the left and right. Cars ocasionally park to the left or right, dealing damage if they collide with a opponent, launching them and dealing up to 14 damage. A neon sign is in the middle of the stage, which can be twirled around to do a spinning attack that launches opponents for capable fighters. Food has a higher percentage of showing up on this stage.


Croft Manor




Soundtrack
  • Royal Phillharmonic Orchestra - Tomb Raider 2 Medley
  • Royal Phillharmonic Orchestra - The T-Rex
  • Royal Phillharmonic Orchestra - Longing for Home
  • Peter Connelly - The Last Relevation
  • Peter Connelly - End Credits
  • Peter Connelly - Angel of Darkness
  • Peter Connelly - The Duel
  • Peter Connelly - Surrounded by Green
Lara's Home, also known as the Croft Manor, is Lara's base of operations for her expeditions, really only populated by Lara and her butler Winston and whoever she happens to be working with at the time. This particular iteration of the manor is based off Tomb Raider II, which used it as a tutorial level as a way to test the player's understanding of the movement without over-tutorializing them, being an open area to explore with the admittedly very dated tank controls. Six rooms are used in Blight Bastions' particular iteration of it, making it a traveling stage of sorts, although which rooms fighters go to is somewhat random. Additionally, the whole stage features a breakable walls and floor feature, in which attacks and knockback can knockdown walls and ceilings of the manor.
Stage Transitions

Main Hall

Lara's Bedroom
The Main Hall is typically your first room when you select Croft Manor, and it takes place on the staircase platform, with the main platform having steps on both sides and then walls to the left and right. Two knight armor statues stand on opposite ends and can be picked up and thrown to deal 8 damage from the clattering steel polygons. The stair segments can be walked or run up on without needing to jump and act as ramps, meaning some characters can actually slide down them. When the ceiling is destroyed, the paintings fall to the floor as a little touch, and when you break the walls you'll be able to see outside. Lara's Bedroom is a smaller space than the Main Hall and can sometimes appear as the first room randomly. Characters can jump on the bed and bounce off it. The left side has a chimney in it that can be lit with fire attacks, allowing it to be a constant source of fire damage if lit. This part of the stage includes cameos of Lara's previous "partners", who wake up and leave in a hurry, covering themselves in a blanket when the fight becomes truly disruptive. A full list of cameo characters can be found below:
Samantha Nishimura Sara Pezzini Amanda Evert
Samantha Nishimura is a film maker and Lara's "best friend" who has unwavering faith in her. Although their relationship was tested by a possession of a dark priestess named Himiko, who controlled Sam for her evil ends. Lara expelled the demon and the two are on good terms again. Sara Pezzini is the owner of the Witchblade, a powerful shapeshifting metal gauntlet that gives its user great powers while being bound to them. Sara Pezzini and Lara Croft met frequently in the late 90s, going on at least four seperate crossover adventures. Amanda Evert was Lara's "best friend" until a incident in Peru, having become obsessed with mysticism and the occult after contact with a mysterious entity. After the events of Tomb Raider: Underworld, the two finally managed to patch things up somewhat after Amanda was betrayed by Natla.

Bathroom

Library
The Bathroom is a smaller room which has a bit of marble ground and a pool of water. The left wall is tricky to break but can be done, revealing a balcony that is offset a bit and goes down, exposing a boundary box you can KO opponents very easily in. The right wall can be broken to reveal plumbing, which sprays water everywhere, creating puddles that trip opponents and jets of water that deal 2 water damage and make characters Wet. The library is a cozy space that has a left wall that breaks, creating a slanted piece of ground as a pile of books forms, usually revealing a Secret Report or some kind of other collectible. The right wall can be broken to expose a balcony space that like the Bathroom, is offset a bit and goes down, exposing a boundary box you can KO opponents very easily in. Pick up a chair to use it as a weapon, dealing 7 damage as it breaks over a opponent.

Ballroom

Pool
The Ballroom is a very wide space- in fact, there's no walls to break, as this is the only segment that is a walk-off with breakable barriers that are destroyed only through knockback. Attacking the ceiling will bring down the chandeliers, which do a whopping 35 damage when they fall on a opponent. A character who has some sort of dance move can sometimes expose secret items if they do dances in the correct spots. The Pool is a large, open room with two walls that can be broken to expose outdoors, giving a bit more room when broken, although going too far left or right will kill you. In the center is a large pool of water that can be swam in, although it's just as likely a drown trap as well. At the bottom of the pool there will sometimes be a secret item you can snag. Additionally you can pick up the potted plants to deal 5 earth damage when you break them over a opponent's head.


Joust Arena




Soundtrack
  • EX-LYD - Nichibotsu
  • EX-LYD - Space Fractal
  • EX-LYD - Sky World
  • EX-LYD - Exoplanet
  • GOATBED - DMMd BGM07
  • vivivivi - Credits Song for My Death
  • zabutom - Teenage riot 3
Joust Arena is an ancient battleground that may still see action today, haunted by the specters of the warriors that once used to joust here- for sport, glory, and life/death. Surronded by a spacial warping distortion field around the edges, escaping Joust Arena is impossible once a battle is locked in place, forcing anyone who wants to get out alive to be victor over all. It is the main setting of the arcade game Joust by Atari.
Joust Arena has many platforms but also has a looping left and right side, causing anyone who goes over to the right to appear over at the left side and vice versa. Attacks do not carry this looping effect- only characters. Additionally, sometimes waves of opponent Jouster Spirits will appear, dealing 10 damage with their lances which are always active as their hitbox. Hitting them from above or behind with an attack will defeat them instantly. Some say that the last Jouster has unfinished buisness here, that something is awaiting them if the time is right...