Babyface Moveset
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... -. .. .--. / ... -. .. .--.
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Babyface uses his pincer hand to attack, dealing 7-8 damage and causing the Bleed effect. During the start-up Babyface gets armor, allowing them to power through attacks while attacking. Tapping the control stick allows Babyface to approach while clicking their pincer.
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-.-. .-.. .. .--. / -.-. .-.. .. .--.
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Babyface uses their other claw, which is less sharp and clutches onto the opponent, able to carry them while moving, dragging them across the ground before throwing them with a jab from their pincer hand, dealing 9 damage and launching them in the opposite direction. Babyface can either do this follow up immediately if the player doesn't move, or will do it as soon as the player stops moving. Babyface cannot jump while in this state.
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. . -.- / . . -.-
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Babyface rises up into the air while hooked onto some string, launching upwards like a spider. Tilting the control stick will have Babyface rock side to side, inflicting damage through their metal frame, dealing 3-9 damage depending on the momenteum. They can rise upwards for a max of 2.5 seconds before the string cannot support their weight and they come down in a helpless state. Cancel with special attack button to clip the string with Babyface's pincer.
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.... --- --- - / .... --- --- -
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Babyface's head completely turns around, before thrashing with their metal legs violently forwards, galloping while doing so. They crush the opponent close by, dealing 7-9 damage and inflicting the Bleed effect.
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... .-- .. - -.-. .... /
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Babyface switches to Ducky.
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Ducky Moveset
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Baby of the North Star
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Ducky launches forward with a fist from his baby toy body, slamming his fist into a opponent for 5 damage. The player can then input a rekka attack that sees 0.5 additional damage added on with each additional button press before launching with a final punch that launches the opponent far. The player has a maximum of 3 seconds to perform the rekka attack and it will lock the opponent into stun unless they manage to parry out of it.
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Pez Bullet
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Ducky leans his head back and launches a Pez bullet from the throat, which is a short-range projectile that causes flinch and deals 0.3 damage. The animation is so short and also completely cancelable, and the projectile travels a decent distance as well. While not the most effective projectile, it can be used to add pressure to opponents while at a distance.
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Super Spring
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Ducky "crouches" down and then begans to have a white aura around him before leaping forward at a high velocity. During this state, the player can tilt the control stick to drastically change his direction and he'll click and stick to any surface he comes down onto, even ceilings and walls. While it has a lengthy start up, it's one of the highest jump moves. It also deals 4-6 damage while rising.
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Duck Plunge
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Ducky clicks to the ground, cancelling any knockback using his plunger base. The more often Ducky uses this move, the harder it will be for him to stick, so don't let this move get stale. This move makes Ducky one of the hardest opponents to kill, as his ability to get launched gets negated in most situtations.
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Switch /
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Ducky switches to Legs.
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Legs Moveset
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Lightning Kick
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Legs stands on one leg while the other leg kicks rapidly in a multi-hit fashion, stunning the opponent while inflicting 11 damage to them before launching them hard. During this kick attack, Legs gains armor in the front of her hitbox while hitting from the back of her hitbox will knock her out of the attack.
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Fishing Rod
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Legs casts her fishing pole line, somewhat influenced by how hard the tilt to the side of the control stick was. It takes about ≈5 seconds before Legs reels in her line slowly, although if the player presses the attack button right away Legs pulls back in the line. This can clutch onto foes and Legs can then throw them into any of the four directions to deal ≈9.5-18.7 damage, depending on how quick the reaction was to the opponent getting caught before being reeled in. Can also be used as a tether recovery and can grab items from a distance.
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Spinning Barbie Kick
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Legs jumps down on the base of her rod and proceeds to splay out her legs outwards while spinning, with the player able to tilt the control stick right and left to sway her direction while moving, dealing ≈7.5-14.1 damage depending on how the opponent gets hit by the attack. Afterwards, the opponent is explosively launched away.
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Go Fish
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Legs raises the fishing pole and drops her hook down, slamming down with a thud which inflicts 11 damage and can spike opponents. However, this move holds a secret- if done near the end of a ledge, water pool, or other kind of pit filled with liquid, Legs can actually go fishing. A exclaimation mark will appear above Legs when she has caught something and by mashing the button, you'll reel up a food item, a Enchanted Jellyfish, a Dragonflower, a Chaos Drive, or a Kingdom Card. Only the food item can be used in battle.
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Switch /
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Legs switches to Babyface.
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