Image + Name Info


Hank Schrader


Hank Schrader is the brother-in-law of Walter White and a DEA agent that unknowingly, is in a game of cat and mouse with his brother-in-law, who is the meth kingpin he's been hunting. Hank Schrader is a hotheaded, crass, and ocassionally politically incorrect cop who has a surprising amount of heart and development over the events of Breaking Bad, owning up to his actions as a violent cop after it becomes out of hand and trying to keep the family safe as Walter's actions continue to fracture it. In Blight Bastions, Hank is in the middle of his arc, having no idea his brother-in-law is Heisenberg before he gets swept up by the Collider.


Hank Schrader is a mineral collector who utilizes a specialized Mineral Gun to fire out special projectiles based off the minerals he collects, of which gives him a total of 120 attacks. Using his down special Mineral Collection, he can dig up minerals from his opponents or the ground. Additionally, Hank uses a turtle bomb to deal explosive damage and a rather aggressive beatdown attack against his opponent. His Finishers aid him by giving him a bulletproof vest or allowing him to arrest a opponent. Hank will want to sell good minerals to get the best ending he can, which for him, is a steeper price.

Gimmick: Minerals

Hank Schrader is a mineral collector and utilizes them in his moveset through a rather intensive Minerals system, which has him utilize potentially every element from the Periodic Table as of writing (2022). Each stage has a primary (50%) and secondary (25%) element attached to it, and characters have a 60% chance of dropping a specific element when bonked on the head from Mineral Collection. Hank can hold up to five different elements at once before utilizing them for his neutral special, Mineral Gun, which fires a element in a form of an attack.
Minerals
1: Hydrogen 2: Helium 3: Lithium 4: Beryllium 5: Boron
When Hank shoots this from his Mineral Gun, it fires out a blast of flame that deals 11 flame damage and causes the Burn effect. Sells for $10 at a Mineral Show. When Hank shoots this from his Mineral Gun, it presses out a giant gust that deals 3 damage and causes the Levitation effect. Sells for $15 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Lithium bullet that deals 4 damage and causes the Shock effect. It also cancels out Jokerification. Sells for $40 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Beryllium bullet that cannot be magnetized and deals 7 electric damage. Sells for $30 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Boron Bullet that explodes into a fine powder, dealing 5 damage and deals Poison. Sells for $20 at a Mineral Show.
6: Carbon 7: Nitrogen 8: Oxygen 9: Fluorine 10: Neon
When Hank shoots this from his Mineral Gun, it fires out coal that deals 5 damage and covers the opponent in ash, making fire and electrical elemental attacks inflict Burn. Sells for $7 at a Mineral Show. When Hank shoots this from his Mineral Gun, it spouts out liquid nitrogen that deals 12 freeze damage and inflicts Frozen. Sells for $11 at a Mineral Show. When Hank shoots this from his Mineral Gun, it blasts a gust of wind that deals 3 damage and heals Hank for 10 health points. Sells for $1 at a Mineral Show. When Hank shoots this from his Mineral Gun, it shoots out a yellow gas that immediately kills opponents that are Metal, dealing 11 damage and Wither otherwise. Sells for $4 at a Mineral Show. When Hank shoots this from his Mineral Gun, it produces a glowing bullet that explodes into a glowing liquid that deals Poison and makes the opponent glow even in dark scenarios. Deals 2 damage. Sells for $50 at a Mineral Show.
11: Sodium 12: Magnesium 13: Aluminum 14: Silicon 15: Phosphorus
When Hank shoots this from his Mineral Gun, it fires a Sodium bullet that explodes into a fine powder, dealing 1 damage and Salting the opponent, making them tastier for opponents with swallowing moves. Sells for $1 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Magnesium bullet that deals 8 fire damage, inflicting Break on the opponent when hit. Sells for $8,550 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Aluminum bullet that deals 4 normal damage, stunning the opponent on hit. Sells for $2,370 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Silicon bullet deals 5 damage allows Hank to track his opponent, with all shots from the Mineral Gun homing on the opponent until the tracker is dislodged by a grab or after 12 seconds. Sells for $957 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires out a phosphine gas explosion that deals 10 damage and inflicts Wither. The area around the explosion will then have an toxicity around it that deals 1 damage lingering around it every 5 frames, as well as dealing the Wither effect. Sells for $3 dollars at a Mineral Show.
16: Sulfur 17: Chlorine 18: Argon 19: Potassium 20: Calcium
When Hank shoots this from his Mineral Gun, it fires sulfuric acid that melts foes, dealing 13 searing damage and causing opponents to take 4 damage every 30 frames for the next 5 seconds. Sells for $183 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a chlorine orb that deals 12 damage and clears all status conditions of the opponent, even buffs. Sells for 10$ at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a blue-green laser that deals 8 damage and inflicts Radiation. Sells for $230 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a banana that deals 6 damage and a fair bit of knockback. It also leaves behind a banana peel that will trip opponents. Sells for $7 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a sharp tooth that deals 11 damage and causes piercing damage, breaking guards. Sells for $10 at a Mineral Show.
21: Scandium 22: Titanium 23: Vanadium 24: Chromium 25: Manganese
When Hank shoots this from his Mineral Gun, it fires a Scandium bullet that deals 18 damage and inflicts heavy knockback. Sells for $4,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Titanium bullet that deals 20 damage and has the highest priority of any projectile in the game. Sells for $4,150 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Vanadium bullet that deals 9 damage and will reflect projectiles that come towards it. Sells for $13 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Chromium-plated bullet that inflicts the Metal effect and 11 damage. Sells for $19 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Manganese bullet that deals 10 damage and inflicts the Umbra effect. Sells for $31 at a Mineral Show.
26: Iron 27: Cobalt 28: Nickel 29: Copper 30: Zinc
When Hank shoots this from his Mineral Gun, it fires out a iron bullet that deals 15 damage with hard stun. Sells for $94 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires out a blue cobalt bullet that deals 17 damage with soft stun. Sells for $12,999 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires out a nickel bullet that deals 5 damage with hard stun. Sells for $2,555 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires out a copper bullet that acts as a lighting rod for electric attacks, absorbing them and making it stronger, dealing 6-34 damage with possibility of Shock. Sells for $3 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires out a brass bullet that deals 7 damage and inflicts the Out of Body effect. Sells for $2 at a Mineral Show.
31: Gallium 32: Germanium 33: Arsenic 34: Selenium 35: Bromine
When Hank shoots this from his Mineral Gun, it comes out as a silvery liquid that acts as a paint that reduces knockback to a opponent when they make contact with it but also slows them down. Does no damage. Sells for $60 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires as a Germanium bullet that induces Solar and inflicts 3 damage in dark areas but 20 damage in light areas. Sells for $1920 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires as a glass bullet that explodes into a Wither explosion that also deals 21-8 damage depending on the radius away from the blast. Sells for $1 at a Mineral Show. When Hank shoots this from his Mineral Gun, it produces a pestiside spray that inflicts 9 damage on opponents and leaves them with the Nightmare effect. Sells for $20 at a Mineral Show. When Hank shoots this from his Mineral Gun, it produces a brown salt blast that inflicts 1 damage onto opponents and inflicts Sleep. Sells for $800 at a Mineral Show.
36: Krypton 37: Rubidium 38: Strontium 39: Yttrium 40: Zirconium
When Hank shoots this from his Mineral Gun, it fires a green crystalline bullet that deals 8 damage and drops as a Radioactive material for 7 seconds. Doubly deadly for certain characters like Superdoom and Cyborg Superman. Sells for $10,000 at the Mineral Show due a mysterious bald-headed buyer. When Hank shoots this from his Mineral Gun, it fires a purple laser that draws opponents in via magnetism and deals 11 damage. Sells for $125 at a Mineral Show. When Hank shoots this from his Mineral Gun, it creates a defensive red glass shield that protects Hank from projectiles for 12 seconds. Sells for $6 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a garnet bullet that explodes into a sonic explosion when it collides with something- dealing 8 damage on the first hit and 4-9 damage from the sonic waves afterwards. Sells for $3 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a zirconium bullet, which deals 9 damage. It cancels out fire-based attacks, giving it special priority. Sells for $1500 at a Mineral Show.
41: Niobium 42: Molybdenum 43: Technetium 44: Ruthenium 45: Rhodium
When Hank shoots this from his Mineral Gun, it fires a Niobium bullet that is incredibly fast, deals 12 damage, and can magnetize opponents towards it. Sells for $45 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Molybdenum plate disc that goes upwards over distance, inflicting 13 damage and deals 1 per hit as it knocks opponents softly up on hit. Sells for $37 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Technetium spiked projectile that inflicts 7 electric damage, as well as inflicting the Radioactive effect. Sells for $60 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Ruthenium solar panel, which tilts in a upward direction and fires a Solar beam that deals 6 damage on contact. Sells $585 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a spray of acid that breaks guards and special shields, as well as inflicting Wither and 10 damage for unprotected oppoentns. Sells $14,200 at a Mineral Show.
46: Palladium 47: Silver 48: Cadmium 49: Indium 50: Tin
When Hank shoots this from his Mineral Gun, it fires a palladium pole that deals 15 normal damage, extending out 5 character lengths before rolling off the z-axis. Sells for $67,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a silver bullet that deals 10 normal damage. Against werewolves it deals 3x as much damage. Sells for $578 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires Cadmium dust that deals 3 damage every 20 frames for 7 seconds after making contact with it, as well as inflicting Umbra. Sells for $2 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires Indium wire that can ensnare opponents and pull them towards Hank, doubling the damage he normall does on throws. Sells for $390 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a tin can that can be shot off-screen by Gomez up to three times that deals 4 damage on hit before exploding for 12-23 damage. Sells for $21 at a Mineral Show.
51: Antimony 52: Tellurium 53: Iodine 54: Xenon 55: Cesium
When Hank shoots this from his Mineral Gun, it fires a green bullet that deals 11 damage, comes out fast, and produces sparks when flying through the air, burning opponents that are doused in Oil. Sells for $7 at a Mineral Show. When Hank shoots this from his Mineral Gun, it shoots out a bunch of marbles that cause opponents to trip when they run over them, dealing 5-12 damage depending on weight. Sells for $56 at a Mineral Show. When Hank shoots this from his Mineral Gun, it produces a blob of CYMK ink that causes the Oil effect with a blue, pink, yellow, or black tint and 1 damage. Sells for $37 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a blue laser that goes in a cresent arc, dealing 8 damage and knocking foes upwards. Sells for $10 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a clock projectile that comes out slowly and hits multiple times, slowing the opponent's movement speed significantly and then causing Chronostuck afterwards. Sells for $82 at a Mineral Show.
56: Barium 57: Lanthanum 58: Cerium 59: Praseodymium 60: Neodymium
When Hank shoots this from his Mineral Gun, it launches a green firework that causes Distortion and deals 13 damage. Sells for $154 at a Mineral Show. When Hank shoots this from his Mineral Gun, it releases a yellow-white flame that deals 7 damage on contact, with 3 damage done on continued hits every 20 frames. It also induces Solar. Sells for $5,154 at a Mineral Show. When Hank shoots this from his Mineral Gun, it produces a red-orange flame that deals 8 damage on contact, with 2 damage done on continued hits every 20 frames. It also induces Burn. Sells for $60 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Praseodymium yellow glass bullet that sticks as a shard in the opponent, dealing 8 damage and filters out projectiles to make them 1.5x less potent for 8 seconds. Sells for $175 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Neodymium purple glass bullet that sticks as a shard in the opponent, dealing 8 damage and filters out physical attacks to make them 1.5x less potent for 8 seconds. Sells for $173 at a Mineral Show.
61: Promethium 62: Samarium 63: Europium 64: Gadolinium 65: Terbium
When Hank shoots this from his Mineral Gun, it fires out a guided missile that can be controlled with the control stick, dealing 9-14 damage on explosive hit. Sells for $3,136 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires out a optical laser that can be aimed and then hit on the next frame after hitting the button again, dealing 10 damage flat. Sells for $101 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a flurry of European banknotes that can be collected for cash, spitting out $150 dollars or 50 currency for army building characters. Sells for $27,073 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Gadolinium chunk that absorbs attacks and drains opponents of 8 health, giving 8 health points to Hank. Sells for $527 dollars at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Terbium bullet that changes to be longer and spikier the longer the distance it's gone out, dealing 6-18 damage depending on length. Sells for $3,757 dollars at a Mineral Show.
66: Dysprosium 67: Holmium 68: Erbium 69: Thulium 70: Ytterbium
When Hank shoots this from his Mineral Gun, it fires a nuclear rod that causes Radioactivity and magnetizes opponents towards it, dealing 5 damage on contact with each touch. Sells for $260 at a Mineral Show. When Hank shoots this from his Mineral Gun, it a Holmium shield that absorbs projectiles and then fires them out as a laser, dealing 8-45 damage depending on the severity of what it absorbed. Sells for $58 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a pink terracotta jar that coats the opponent in dust that makes them 1.5x weaker and deals 7 damage, although it has a short range. Sells for $23 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a portable x-ray disc that causes Shock and deals 12 electric damage with a flat horiontal arc. Sells for $2,007 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a small laser that becomes a bigger laser, dealing 4 damage on first hit and 10 damage on last hit, covering to the edge of the stage. Sells for $16,000 at a Mineral Show.
71: Lutetium 72: Hafnium 73: Tantalum 74: Tungsten 75: Rhenium
When Hank shoots this from his Mineral Gun, it produces a spray of Oil that coats over the opponent, dealing 0.01 damage. It sells for $619 at a Mineral Show. When Hank shoots this from his Mineral Gun, it creates a plasma welding torch from the front, which can stick out as a physical weapon, dealing 8 damage on hit. Lasts for 6 seconds. Sells for $1,759 at a Mineral Show. When Hank shoots this from his Mineral Gun, it creates a Tantalum bubble that can coat over opponent, inflicting Shoe-Glue and 4 damage with stun. Sells for $158 at a Mineral Show. When Hank shoots this from his Mineral Gun, it creates a Tungsten orb that fires forward in a short arc, dealing 22 damage on hit before rolling on the ground and can be picked up by opponents, although significantly increases their weight and decreases speed. Sells for $350 at a Mineral Show. When Hank shoots this from his Mineral Gun, it produces a Rhenium bubble that protects Hank from the Burn and Poison effects as well as 1.5x resistance against all attacks for 5 seconds. Sells for $1,100 at a Mineral Show.
76: Osmium 77: Iridium 78: Platinum 79: Gold 80: Mercury
When Hank shoots this from his Mineral Gun, it fires a dense Osmium bullet that goes through guards, special guards, and even cause invincible opponents to be stunned. Deals 8 damage although has no launching capability. Sells for $400 at a Mineral Show. When Hank shoots this from his Mineral Gun, it sets down a spark plug trap that inflicts 9 electrical damage when touched, as well as causing Shock on hit. Sells for $500 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Platinum bullet that deals 11 damage and fires straightforward with no gimmickery- stunning and then launching opponents. Sells for $28,999 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Gold bullet that deals 5 dmaage but comes out incredibly fast and fires straightforward. It stuns opponents but has no launching power. Sells for $55,055 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a spray of Mercury that deals 9 poison damage and inflicts Poison on hit, as well as leaving a poison mercury carpet around where it was shot that also inflicts poison damage. Sells for $1,450 at a Mineral Show.
81: Thallium 82: Lead 83: Bismuth 84: Polonium 85: Astatine
When Hank shoots this from his Mineral Gun, it fires a Thallium rat trap that sticks onto the ground and esnares the opponent, inflicting them with Poison and dealing hard stun for 11 damage. Sells for $4,700 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Lead bullet that laces into the opponent and inflicts Weakness into the opponent and dealing 6 damage. Sells for $2 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a bismuth bullet that is incredibly colorful and square and also expands over time- inflicting 11 damage and inflicts Poison on hit. Sells for $14 at a Mineral Show. When Hank shoots this from his Mineral Gun, it releases a space heater that induces Dry when nearby and inflicts 1 heat damage every 30 frames ambiently in a radius. Lasts for 7 seconds. Sells for $49,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it releases a agent of Asastine that leaves a lingering cloud of Radiation that deals 5 ambient damage to anyone inside as well every 40 frames. Sells for $81,000 for a Mineral Show.
86: Radon 87: Francium 88: Radium 89: Actinium 90: Thorium
When Hank shoots this from his Mineral Gun, it fires a green radioactive wave that induces 11 ambient damage and inflicting the opponent with Irradiated. Sells for $4,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it shoots out a Francium bullet that disappears after 2 seconds and deals 22 damage on impact, as well as inflicting Radiation. Sells for $87,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it shoots a Radium-laced burst of paint that coats the opponent in glowing paint that inflicts Radiation and increases knockback. Paint slides off from water attacks or movement. Sells for $5,500,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it shoots a glowing blue bullet that inflicts 9 damage and stuns while inflicting Irradiated. Sells for $89,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it spits out a camping lantern that heals Hank for 2 health points each second he's near it and induces Solar to opponents ambiently. Lantern lasts 8 seconds before disappearing. Sells for $30 at a Mineral Show.
91: Protactinium 92: Uranium 93: Neptunium 94: Plutonium 95: Americium
When Hank shoots this from his Mineral Gun, it fires as silver metal dust that inflicts 9 damage and causes the opponent heavy stun while inducing Radiation. Sells for $280 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires an Uranium rod that inflicts 16 damage and inflicts Irradiated while inducing heavy stun. Sells for $30,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Neptunium waste ball that inflicts 12 damage and generates Radiation, staying active for 11 seconds. Sells for $660 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a nuclear bomb that induces 45 damage when it goes off to everyone on the stage- even Hank- as well as putting the Irradiated status on everyone. Sells for $31,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it drops a smoke alarm which goes off when a fire attack is used, dousing the stage in water and making everyone Wet unless they find cover. Fire alarms stay active until used. Sells for $728,000 at a Mineral Show.
96: Curium 97: Berkelium 98: Californium 99: Einsteinium 100: Fermium
When Hank shoots this from his Mineral Gun, it creates a space battery that can be aimed to deal 13 electric damage and inflict Shock. Sells for 185,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Berkelium star projectile that deals 18 damage and inflicts heavy stun as well as dealing Radiation. Sells for $27,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it creates a metal detecting scope that provides Hank with a element-hunter mode, able to find any of the 120 elements provided he find the beeping spot. Hank has super armor while element hunter mode is active. Sells for $27,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires an Einstein head that rolls forward before exploding in a green explosion, dealing 4-34 damage and inflicting Radiation. Sells for $99,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a heavy but small bullet that deals 50 damage with lots of knockback but has a incredibly tiny hit box. Sells for $100,000,000,000 at a Mineral Show.
101: Mendelevium 102: Nobelium 103: Lawrencium 104: Rutherfordium 105: Dubnium
When Hank shoots this from his Mineral Gun, it shoots a rising Einstein head that is blue in color, which explodes after a second, dealing 5-37 damage and inducing Levitation. Sells for $101,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it shoots an electrical piece of coal that deals the Dry effect and 18 damage on hit, as well as encasing the opponent in ash that causes Shock when flame and elemental attacks are used. Sells for $102,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it produces a homing bullet of Lawrencium that tracks whatever element Hank chooses, producing a salt that Hank can use to figure out where to dig next. The bullet deals 1 damage if it is interrupted by a opponent. Sells for $103,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a piece of ash that burns into the Element of Hank's chosing, although it requires a burn time in the seconds of the element (hence Fermium would take 100 seconds). It can be put out by opponents with water attacks. Sells for $104,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it shoots a frosty gas that "freezes" the opponent over with the element of Hank's choosing, meaning that when he uses Mineral Collection on them, he'll get the desired element. Sells for 105,000,000 at a Mineral Show.
106: Seaborgium 107: Bohrium 108: Hassium 109: Meitnerium 110: Darmstadtium
When Hank shoots this from his Mineral Gun, it shoots a gust of wind that blows in the direction of whatever desired element Hank wants, blowing three times towards a spot on the stage, dealing 3 damage per hit. When Hank digs up at the spot, he'll get the desired element. Sells for $106,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Bohrium bullet that lattices out into a cage that covers over the opponent, making them unable to attack while inside while Hank can fire projectiles and attacks inside the box. Lasts for 7 seconds. Sells for $107,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Hassium bullet that deals 35 damage, goes through any kind of guard, inflicts special stun and inflicts Weakness. Sells for $108,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Meitnerium bullet that expands over time and deals 26 damage with hard stun and inflicts Poison on hit. Sells for $109,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Darmstadtium bullet that deals 11 damage and hard stun, with the Weakness effect tacked on for good measure. Sells for $110,000,000 at a Mineral Show.
111: Roentgenium 112: Copernicium 113: Nihonium 114: Flerovium 115: Moscovium
When Hank shoots this from his Mineral Gun, it fires a expanding Roentgenium bullet that deals 16 damage on hit with hard stun and tacks on the Wither effect for good measure. Sells for $111,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires out a Copernicium bullet that deals 13 damage with Out of Body and Weakness effects. Sells for $112,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a expanding Nihonium bullet that deals 18 damage and inflicts Out of Body and Poison effects. Sells for $113,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a glowing skull that explodes into piercing shards that deal 55 damage each and inject the Irradiated effect. Sells for $114,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a bone detector that goes off when a character is 5 character lengths or closer to it. It then drops a bunch of skeletons from the top of the boundary box, which deal 11 damage and pierce through shields. Sells for $115,000,000 at a Mineral Show.
116: Livermorium 117: Tennessine 118: Oganesson 119: Ununennium ???: Unknown
When Hank shoots this from his Mineral Gun, it fires a skull with two clocks in it, coming out slowly hits multiple times with piercing hits, dealing 11 damage each time and inflicting the Chronostuck effect on last hit. Sells for $116,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a Tennessine star it deals 29 damage, spinning as it pierces through shields and inflicts heavy stun on hit, as well as dealing Radiation. Sells for $117,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it creates a skeletal minion that searches for minerals and gives them to Hank. The skeletal minion has 30 health before it dies. Sells for $118,000,000 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a mysterious orb that induces the Makai Spell on a opponent that it hits, as well as 55 damage. Sells for $999,999,999 at a Mineral Show. When Hank shoots this from his Mineral Gun, it fires a random element out of the 120 periodic elements, taking zero preference. Sells for $100 at a Mineral Show.
Moveset
Mineral Gun
Hank Schrader fires one of the 120 periodic elements he found utilizing Mineral Collection out of his specialized Mineral Gun, which has six slots on his UI, which are fired in the order he found them in. Hank Schrader only gets a single shot from his Mineral Gun per mineral. He can also sell the active mineral utilizing his Level 0 Finisher, Mineral Show. Tortuga Bomb
"You act like you've never seen a severed human head on a tortoise before!"
Hank Schrader places down a turtle with Tortuga's head on it, which walks forward slowly until a opponent approaches it, in which it will explode. The explosiong deals 20-7 damage depending on the proximity of the opponent to the explosion and has severe knockback. Hank can set off the explosion earlier by doing the side input again.
Hank Shredder
Hank goes into a angry, defensive stance before suddenly lunging forward, grappling onto his opponent and performing a beatdown attack that deals more damage through mashing, dealing up to 16 damage first hit and then can be extended up to 26 damage through mashing. The opponent can escape by counter-mashing, with it becoming more easy the more damage they have taken. Based off Hank's beatdown of Jesse in One Minute. Mineral Collection
Hank Schrader digs into the ground and finds a mineral to aid in his moveset. He can find a total of 120 different periodic elements, although each stage has a primary and secondary element that shows up at a 50% chance and 25% chance respectively, as well as each character having a different primary element that is discovered 60% of the time when Hank spikes them with the shovel. Deals 11 damage against a opponent and lets Hank Shrader do a pogo bounce off a opponent.
Finishers

Mineral Show
Level 0
Hank sells the current Mineral in his first slot for however much it's worth. This is his only way to make money and he can do it for free. He is vulernable for 78 frames as he navigates his phone to a buyer for the active Mineral.

Bulletproof Vest
Level 1
Hank puts on a Bulletproof Vest, which increases his defense by 1.5x and gives him super armor for five projectile attacks, no matter what, allowing him to shrug off even super powerful projectiles. When the Bulletproof Vest is fully used up, it falls off Hank's body and becomes a tripping hazard for 3 seconds before disappearing. It makes no impact on his movements.

Arrest Warrant
Level 2
Hank gets an arrest warrant for his opponent, able to investigate them and provoke Silence onto them, stripping them of all special moves for 15 seconds as well as dealing 15 damage from the hard arresting state. He also nicks a Mineral off them with the last hit, adding to his Mineral cache. Arrest Warrant can be avoided as it is a line of sight move, although it has a long horizontal range.

To'hajiilee
Level 3
As Hank Schrader gains more money, this move will influence the ending of Hank's story you get when you perform this finisher. This will drain all your money and leave you with the possible endings as followed:
  • 0 - 1,000 dollars - The Tuco ending. In this ending, Tuco attacks a opponent, dealing 30 damage to them before the opponent slams a rock into his face and Hank shoots him dead. All money is cleared out of Hank
  • 1,001 - 10,000 dollars - The Bar ending. In this ending, Hank chooses up to two opponents and gets into a violent fight with them, dealing 30 damage to each and inflicting the Out of Body effect onto both as he walks away. All money is cleared out of Hank.
  • 10,001 - 50,000 dollars - The DEA Shootout ending. In this ending, Hank Schrader will bust the opponents and send the DEA to perform a shoot out. Hank directs the DEA squad from afar while the DEA shoots at all opponents- disappearing after dealing 45 damage to all opponents. All money is cleared out of Hank.
  • 50,001 - 150,000,000 dollars - To'hajiilee ending. In this ending, Hank tricks Walter White into coming out into the New Mexico desert where he performs an arrest on him and all the opponents, slamming them into a cop car for good measure. The car is then shot at by Jack and the neo nazi scum to deal 45 damage and a giant explosion that knocks all opponents away. All money is cleared out of Hank.
  • 150,000,001 - 999,999,999 dollars - Minerals ending. In this ending, Hank and Gomez are seemingly shot dead by Jack and his neo nazi scum as they proceed to hunt and deal 55 damage to the rest of the opponents. After Jack and his men leave, Hank rises from the ground with a middle finger and swears to avenge Gomez, plucking the bullet out of his head as he heads off. Hank gets a full revival of his health as well.
Alternate Outfits

Default
Effects

Characters can undergo transformations when special effects are placed under them.
Makai Spell
Hank Schrader becomes a toy of a man with a ladder riding a pig, taken from a shot in Open House.
Heaven Spell
Hank Schrader becomes a geode, shining brillantly with orange crystals inside.
Midnight Bliss
Hank Schrader becomes a female DEA agent with a shaved head.
Incubus Delight
Hank Schrader wears his white wedding suit, complete with cowboy hat, taken the minisode Wedding Day.
Jokerified
Hank Schrader accuses his opponent of seeming "sus" lately, and his physical attacks do 1.5x more damage for 6 seconds.
Power Drain
When Hank Schrader is caught by Rogue, he is kissed on the lips.
Rogue gains Mineral Gun as a replacement for her neutral special Photon Blast, allowing her to fire blasts of flame from it, only able to fire hydrogen from it. She also gains a physical attack bonus, boosting her physical attack by 1.3x for six seconds.
Talent
When The Monstars rob the talent of Hank Schrader, they gain Tortuga Bomb to replace their side special, Intercept. This allows them to plant a turtle bomb that moves across the stage, exploding near opponents or if they execute the move again.
The active Monstar gains Hank's sunglasses and a DEA badge as a physical attribute.
Insight
Hank Schrader's secret is revealed.

Hank Schrader cheated on Marie before their wedding and this caused him a lot of fear and anxiety that his brother Walter White walked him through.

Testimony
Saul Goodman gives a testimony for his client.
Your honor, my client may have beaten Jesse Pinkman senseless and left him in a hospitalized state, but you have to understand that the job of a DEA agent comes with a lot of stressors and Jesse Pinkman intentionally provoked my client by calling a crank call for the death of his wife, who as you can see, is fine. I think we can settle for a fine, maybe? How about it, judge?
Torture
When Hank Schrader is caught by Posion, Poison wraps her whip around him and then stuffs his mouth with an pepper, before kicking him in the ass while shouting at him to run around like the DEA pig he is while firing a gun to spook him. Deals 45 damage and puts Hank in a Broken state.
R-Action
When Ralsei encounters Hank Schrader, he gifts Hank a random mineral and induces Drowsiness on him.
Unlock Method
Get three different endings across Walter White, Gustavo Fring, Saul Goodman, and Jesse Pinkman.
  • Hank introduces the following five new status conditions:
    • Salted
    • Distorted
    • Dry
    • Weak
    • Irradiated